umuwi nang maaga. tama. mga 6:19 AM. year ender celebration na siguro yun ng group 69. may dahilan naman siguro para mag-celebrate. sa kabila ng mga very lows, may mga very highs nitong nakaraang taon.
sa sarili ko, maraming highs. maraming magagandang nangyari na di ko maisip lahat ng hindi maganda.
sa pagpapalit ng taon, di maiiwasang mag-isip kung magiging mabuti o hindi at kung ano ba ang kailangang gawin, pero di hangga't maaari, ayoko. sabi ko nga, di naman kailangang sa pagpapalit ng taon magbago. kaya siguro hindi na ako gumagawa ng seryosong new year's resolution.
ang taon ay palatandaan ng pag-usad ng panahon. wala namang masama kung sa panahong ito magpapasalamat para sa nakalipas at magbabalak para sa hinaharap. siguro mas nagagandahan lang ako sa ideyang sa araw-araw gagawin ito. marahil mas engrande lang ang tuwing ganitong panahon.
Tuesday, December 30, 2008
Thursday, December 25, 2008
and so
this is Christmas. not the best Christmas of all but happy as it is.
sabi ko nga, kahit hindi naman parang Pasko sa paligid, basta ba Pasko pa rin sa damdamin, pwede na.
sabi ko nga, kahit hindi naman parang Pasko sa paligid, basta ba Pasko pa rin sa damdamin, pwede na.
Sunday, November 30, 2008
november november
last year, ganitong mga panahon, abala ako sa gundam kaya hindi ko inintindi masyado yung hassle sa board exams. medyo maraming problema rin nun at pagkatapos. sa pagkakaalala ok. pero medyo vague. di ko siguro ginustong alalahanin. pero ngayon, tila iba.
nitong nobyembre yata ako pinakamadalas sa doktor. sakit, physical exam, resulta, normal. yosh.
nakailang inom din sa iba't ibang okasyon. nag-party si mama at masaya ang maraming kamag-anak at kaibigan.
may ilang badtrip na nilalang sa trabaho ko at sa trabaho ni papa. pero kaya naman. malapit nang mag-Pasko.
casino at iba pang (official) project. in progress and looking good. sana. hahaha.
james bond, hindi ko napanood. expected. nfs, ok. masaya.
eva-01, complete. deathscythe, acquired. eva-00', acquired. collection, good.
ngayon ay unang linggo ng adbyento. kailangang mag-handa. malapit na ang Pasko. tapos na ang november rain. masaya nga pala ang ulan.
sana sa monday, ayos na ang layout sa office.
nitong nobyembre yata ako pinakamadalas sa doktor. sakit, physical exam, resulta, normal. yosh.
nakailang inom din sa iba't ibang okasyon. nag-party si mama at masaya ang maraming kamag-anak at kaibigan.
may ilang badtrip na nilalang sa trabaho ko at sa trabaho ni papa. pero kaya naman. malapit nang mag-Pasko.
casino at iba pang (official) project. in progress and looking good. sana. hahaha.
james bond, hindi ko napanood. expected. nfs, ok. masaya.
eva-01, complete. deathscythe, acquired. eva-00', acquired. collection, good.
ngayon ay unang linggo ng adbyento. kailangang mag-handa. malapit na ang Pasko. tapos na ang november rain. masaya nga pala ang ulan.
sana sa monday, ayos na ang layout sa office.
Saturday, November 29, 2008
how fast?
need for speed undercover. i actually get why reviews on the latest installment of need for speed are generally negative. these reviews are from people who look for too much. the game does have technical and design downsides that are unexcusable, but the essence, it ain't so bad--it's actually good. i believe this is what compromise means and even what need for speed should have been in the recent years.
i might give a more lengthy defense on the game when i've played it more. the worst criticism i've read so far, though, is about the free roam. comparing it to other free roam racing games is quite wrong and maybe even stupid.
back to it's roots. i guess it did. need for speed started out and gained popularity as a real car racing game with cops, hence the title. the free roam and customization features actually contradict this as it takes away much of the time spent in playing the game from racing to other slow stuff.
i don't think it's worse than underground 2 where you're burdened to roam to customize your car visually just to race. if i wanted to look around for powerups, i'd play an rpg. it strays from the customization point of view in underground 1 and porsche unleased where you had to do it to win.
at least they got it right when they said it wasn't better than most wanted. there are some things in undercover that aren't in most wanted, and some actually from underground 1 and 2 like getting credit for a close call. small things but fun just the same. and the "drag racing mode" done right in the form of a highway battle.
i'll cut this here. i guess i just want to point out that, especially after trying prostreet a bit last year and dismissing it, i'm happy with need for speed undercover because it is need for speed.
i might give a more lengthy defense on the game when i've played it more. the worst criticism i've read so far, though, is about the free roam. comparing it to other free roam racing games is quite wrong and maybe even stupid.
back to it's roots. i guess it did. need for speed started out and gained popularity as a real car racing game with cops, hence the title. the free roam and customization features actually contradict this as it takes away much of the time spent in playing the game from racing to other slow stuff.
i don't think it's worse than underground 2 where you're burdened to roam to customize your car visually just to race. if i wanted to look around for powerups, i'd play an rpg. it strays from the customization point of view in underground 1 and porsche unleased where you had to do it to win.
at least they got it right when they said it wasn't better than most wanted. there are some things in undercover that aren't in most wanted, and some actually from underground 1 and 2 like getting credit for a close call. small things but fun just the same. and the "drag racing mode" done right in the form of a highway battle.
i'll cut this here. i guess i just want to point out that, especially after trying prostreet a bit last year and dismissing it, i'm happy with need for speed undercover because it is need for speed.
Friday, October 31, 2008
october ender
nakapagpasa ng isa pang report. nakapanood ng sine. nakagawa ng dalawang scale model. nakatapos ng gig. nakatapos ng preliminary designs. tila maraming natapos ngayon. kulang na lang siguro yung pagpapagupit at yung nakaka-disappoint na 360 modena. andun na rin yung unresolved issues pero tsaka na yun. syempre marami pang ibang hindi tapos pero sabi ko nga, "in time..."
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